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A shot information structure


Type Name Description
number target Target player
number hitchance Shot hitchance
number client_hitgroup Expected hitgroup
number server_hitgroup Actual hitgroup (on hit)
number client_damage Expected damage
number server_damage Actual damage (on hit)
number backtrack How many ticks have been backtracked
string result Result of current shot (hit/spread/resolver)
number tick Shot tick
vec3 aim_point Point where aimbot shoot at
bool safe_point Did shoot into safe point